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Author Topic: 10PTT: When Yesterday Was Tomorrow by Daryl Zer0  (Read 6377 times)
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« Reply #15 on: June 07, 2012, 09:31 PM »

Thanks JB.

Page 6.

1. Same as on page 5.  Does she need to use the characters name?

2. You need not worry Miss Rogan.  Does this take place in the 50's and is Megan now a black cook for a wealthy white family?  Sorry, that's just the character that I would imagine would speak that way. 

3. Over descriptive.  We don't need to know every single button she presses and twists, etc.  Just say the makes some adjustments.  The actor isn't going to know what button is what they are just going to press some things and act their part.

4. "and, I trust you."  Bam.  Great 3 word sentence ender there.  If you wanted to make her next line even more suspenseful.  "What I don't trust is this dot."


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« Reply #16 on: June 07, 2012, 09:38 PM »

Last page for today.

1. I get it.  She's angry that the dot won't stay.  But I think just a damn it expresses it better than having her talk even more to the dot.

2. A whaaa? If this line is just to set-up the new processor later in the scene then I think there is a better way to get to that point than asking about the processor.  Maybe just have a character say they think the processor is failing.

3. What will only stay a little longer?  You mean it will only last a little longer?

4. Over descriptive X 10.  the dimensions again are unnecessary as are most of the other adjectives you used to explain a big processor.

5. Why not just say, Fresh from the lab.  If you are going to do this flashback to the lab you don't need a character saying the address and everything else of the lab.  You are once again doing double the work for the reader.

6. So, so far, they have been no comedy elements in this script.  At least none that worked me or make me want to laugh and now we are supposed to smile at these characters?  This entire flashback which takes place on the next page so I will wait to write more on it but I'm just saying that this is written like it should be funny or something but it just doesn't deliver.  It's a very, how to say it... bad visual for me.  Two serious people that were just freaking out over a bad ass huge laser machine and now they are fake throwing up not even a page later?

I will spill my guts on the flashback tomorrow..


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« Reply #17 on: June 07, 2012, 11:56 PM »

I'm writing to you from the great beyond as I'm pretty sure now I died of heartache after reviewing your critique of my first 5 pages:(

I'm in heaven with Patrick Swayze AND his character from 'Ghost', Sam Wheat. They're 2 seperate people up here. He taught me how to type as a newly christened Casper (Vincent Schiavelli's still too angry to teach me).

I asked William Shakespeare if he could help me with a rewrite so I could get back to you T&J, but I can't understand a god damn word he's saying. I think he said yes he'd help. It's a mystery, and I want it solved. I've got Columbo assigned to that one. I hope he can remember what I asked him to do.

By the way, Sam Wheat likes your first 10 from 'The Odds of Winning'. Although Patrick doesn't. I, love your dialogue. I hope I can get my script to pop like that on a rewrite. If I could only get Shakespeare to make more sense. Maybe if I punch him in the face, it will knock his prose into the 21st century. But the question is: will he start to sound like Eminem or Mamet?       
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« Reply #18 on: June 08, 2012, 12:09 AM »

But I just forgot about focusing on describing the "world" first.

Quick comment on this:

Very important to set up your 'story rules' early.  The first act is like a story playbill you hand out to your audience.  It shapes their expectations, and later you can astound and delight them by subverting those expectations, or you can frustrate and bore them by never straying.  The audience needs to know how your story world works: What's different there compared with the real world?  Are the 'rules' believable?   They only need to be believable within the story world.  Nobody cares if it wouldn't work in the real world -- that's why we escape into stories!

The opening ten pages is a magical place.  The first five or ten minutes you have an eager audience ("Go ahead, knock my socks off") willing to believe just about anything you throw at them, provided you give them enough information to justify that belief.  After those first ten pages if you haven't hooked the audience -- at least given them a glimpse of the larger, hidden story world they will soon enter -- they'll start looking for reasons to hate you for wasting their time and attention.

(Following comment is general, not specific to your ten pages.)  Showing a time machine in those first ten isn't enough.  That gives us the time-travel genre, but what else?  What makes THIS time-travel story special?  Show a shivering guy lock himself inside an industrial meat locker then suspend himself upside down from a harness attached to a meat hook then dunking his head into a steaming bucket of scalding water to trigger the time-travel process -- that's a good start on informing us about the unique rules this story's gonna follow.
« Last Edit: June 08, 2012, 12:22 AM by Pitchpatch » Logged

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« Reply #19 on: June 08, 2012, 12:18 AM »

But I can't go back in and edit here.

You can now.  I added you to the 10PTTer group, which expands your permissions.
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« Reply #20 on: June 08, 2012, 03:25 AM »

Pitch makes great point on the rules of the story.  Had I not drank so much I would try to elaborate on that further with my views but alas, no.

Thanks for the comments on the Odds of Winning spec.  I think those ten pages are ten that we ended up not using.  I think I sent pitch 3 or more different drafts so I don't know he ended up using the draft we sent to readers. 

We got great notes on it from pros and pitch but we never got further than that.  But I think from reading that you might get a sense of what I mean by being quick with exactly what you want your audience to see.  And if I'm not mistaken, I think all of pitches notes on it disappeared except for a few.
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« Reply #21 on: June 08, 2012, 03:57 AM »

And if I'm not mistaken, I think all of pitches notes on it disappeared except for a few.

Let me know when you sober up.  Then it's my turn to get hammered and try to figure out what you meant above.  Huh?
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« Reply #22 on: June 08, 2012, 04:07 AM »

And if I'm not mistaken, I think all of pitches notes on it disappeared except for a few.

Let me know when you sober up.  Then it's my turn to get hammered and try to figure out what you meant above.  Huh?
There's a few pages with no notes.  Just a . on the post.  Was there no notes for that page?
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« Reply #23 on: June 08, 2012, 04:16 AM »

Ah, okay.  Rereading my intro to that 10PTT:

Quote
I'm not gonna go crazy marking up these pages because I already did a bit of textual tidying up on this last year, so that would be two bites at the cherry.  Feel free to offer your own punch-ups or edits or observations.

Seems I declined to do another round of edits because I'd done that earlier pass for you, T&J, for the Nicholl.
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« Reply #24 on: June 08, 2012, 04:18 AM »

Seems I declined to do another round of edits because I'd done that earlier pass for you, T&J, for the Nicholl.
Thanks for bringing that up.  Back to the bottle.
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Daryl Zer0
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« Reply #25 on: June 08, 2012, 04:23 AM »

But I just forgot about focusing on describing the "world" first.

Quick comment on this:

Very important to set up your 'story rules' early.  The first act is like a story playbill you hand out to your audience.  It shapes their expectations, and later you can astound and delight them by subverting those expectations, or you can frustrate and bore them by never straying.  The audience needs to know how your story world works: What's different there compared with the real world?  Are the 'rules' believable?   They only need to be believable within the story world.  Nobody cares if it wouldn't work in the real world -- that's why we escape into stories!

The opening ten pages is a magical place.  The first five or ten minutes you have an eager audience ("Go ahead, knock my socks off") willing to believe just about anything you throw at them, provided you give them enough information to justify that belief.  After those first ten pages if you haven't hooked the audience -- at least given them a glimpse of the larger, hidden story world they will soon enter -- they'll start looking for reasons to hate you for wasting their time and attention.

(Following comment is general, not specific to your ten pages.)  Showing a time machine in those first ten isn't enough.  That gives us the time-travel genre, but what else?  What makes THIS time-travel story special?  Show a shivering guy lock himself inside an industrial meat locker then suspend himself upside down from a harness attached to a meat hook then dunking his head into a steaming bucket of scalding water to trigger the time-travel process -- that's a good start on informing us about the unique rules this story's gonna follow.

I totally know what you're saying about setting up the rules early PP. I did consider letting everything out of the bag early - It's a time machine that takes one to an alternate reality powered by a processor made fusing her dead premie babies placental stem cells with a computer processing chip. But I really DON'T want to give away everything at first if I can help it.

Thanks for the edit privilege.

It makes sense when T&J says the stakes aren't high enough early. Maybe I could up the stakes and give that "glimpse" without giving away everything about the world at first. I really want my character to discover with the audience exactly what her machine does as the script progresses.

I just realised the button thing doesn't pay off right because they are supposed to be given to her from her mom. But I don't say the mom's dead until after the button's lead her into the field. So the audience really has no reason to think the buttons are special because the mom's dead and the buttons came from her. You don't learn the mom's actually dead until page 20-21.
« Last Edit: June 08, 2012, 05:00 AM by Daryl Zer0 » Logged
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« Reply #26 on: June 08, 2012, 04:58 AM »

Let's try this logline again PP...

Brilliant scientist Megan Earnhart's time machine takes her to an alternate reality where she must choose who lives - the man she still loves or the mother she never really knew.
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« Reply #27 on: June 08, 2012, 10:29 AM »

Let's try this logline again PP...

Brilliant scientist Megan Earnhart's time machine takes her to an alternate reality where she must choose who lives - the man she still loves or the mother she never really knew.

:-)  No ambiguity left for me to exploit.

There's no sense of opposing forces in that logline.

You have your protag Megan.
You have your hint at the climax/resolution -- but do we need to go that far?

Don't include names in loglines unless it's important for context.  Here it isn't.

No need for 'brilliant' unless it pays off in the logline.  For example:

Quote
Her time machine's almost complete when a brain injury reduces a brilliant scientist to the mental age of a ten-year-old.  Now it's a race against her estranged physicist father to discover what the missing piece is.

Brilliant earns its place in that one.  Back to your logline.

Quote
A time machine transports a scientist to another reality where she [suggest main conflict/antagonist] and must choose who lives: the mother she never knew or the man she loves.

Stripped bare, a logline is a protagonist, an antagonist, a conflict.

The less you need to reveal about your story, the more powerful your logline is.  What I mean is, if your logline is powerful then you won't need to reveal much of the story to get folks excited.  A really strong premise will let you sketch up to the Act One turning point only and still your reader will be enthralled.  It's like spinning up a flywheel with a jolt of electricity: the jolt is sudden and strong and enough to give that flywheel a huge momentum of its own, momentum that transfers to the reader's imagination.  You don't need to tell them any more because they're already concocting for themselves a dozen exciting ways the story might go.

Consider:

Quote
With a real contract out on his life, a schizophrenic P.I. fights not only to survive, but to distinguish between the actual hit man and the interfering hallucinations.

Protag: P.I.
Antag: his hallucinations plus an actual hitman
Conflict: contract on his life; schizophrenia

The moment that logline's over your mind races with flashes of scenes and situations.  You can't help it.  The premise is ripe with possibilities.

Let's reexamine yours:

Protag: brilliant scientist
Antag: ??
Conflict: a difficult personal dilemma/decision

Of these two loglines, if tasked with reading just one of these scripts, which do you pick?

« Last Edit: June 08, 2012, 10:32 AM by Pitchpatch » Logged

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« Reply #28 on: June 08, 2012, 06:04 PM »

Thank you Pitch for summarizing the intent of a logline so well. I NEVER thought of it that way. I always took for granted I'd have an easy time with those as I love doing them.

Logline 3.0:

While a scientist struggles to conquer the side effects of her invention while trying to understand it in order to save both the man she loves and the mother she never knew in an alternate reality.

3.1 While a scientist struggles to understand her invention, she must conquer its side affects she must choose who lives and dies in an alternate reality: the man she loves or the mother she never really knew.

3.2 In an alternate reality a scientist must conquer the side affects of her invention to choose who lives: the man she still loves or the mother she never really knew.

3.3 When a scientist transports to an alternate reality in a time machine, she struggles against its side effects in order to choose who lives: the man she loves, or the mother she barely knew.

Protag: scientist
Antag: side effects
Conflict: choosing between who will live. 


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« Reply #29 on: June 09, 2012, 05:27 AM »

3.3 When a scientist transports to an alternate reality in a time machine, she struggles against its side effects in order to choose who lives: the man she loves, or the mother she barely knew.

Protag: scientist
Antag: side effects
Conflict: choosing between who will live. 


Definitely the one to build on.

"When ... , she struggles" doesn't flow for me.  'When' gives me an 'ongoing' feel for 'travels' compared to a singular cause-and-effect feel.  Consider: "When I walk to the shops I struggle for breath."  Do you see the labored breathing begin during the walk or once I get to the shops?  For me it's the former, but in your LL we want it to be the latter.  A switch to 'After...' would give us that cause and effect link.

But we can moot that by shuffling the elements around.  So...

Quote
Transported to an alternate reality, a scientist fights the side effects of time travel and must choose who lives: the man she loves or the mother she barely knew.

Now we have a different cause-and-effect problem: "... a scientist fights this and must choose that" -- suggests the scientist fights and at the fight's climactic moment must make a tough decision.  One logically leads to the other.  But "side effects of time travel" doesn't have any obvious cause-and-effect link to "choose who lives out of two people."

We can fix that by making the side effects explicit and concrete instead of undefined.  The risk is crossing the line where you've burdened your LL with too much detail.  I'm going to try anyway...

Quote
Transported to an alternate reality, a scientist fights the side effects of time travel -- the rogue timeline is decaying fast -- and must choose who lives: the man she loves or the mother she barely knew.

Okay.  Now we have our cause-and-effect and now we're getting a strong hint what this movie is about.  Let's look at the elements in the new logline.  Cut me some slack here: this does not track your story, DZ.  I'm shaping it to fit my needs.

* a scientist
* travels to an alternate timeline
* which is decaying as a result of the time travel
* giving her a chance to reconcile with her estranged mother
* and in THIS timeline she meets her true love
* but there's NO time left: this timeline's about to expire
* and she wants to save them both, bring them back to her timeline
* but the time-travel device can only accommodate two travelers...

To me, it's a no brainer she takes her true love and ditches Mommy Dearest, but let's not get distracted trying to fix the holes in my example.

Alrighty.

But wait... Is it clear enough that "choose who lives" involves escaping the decaying timeline via the time-travel device?  I think it's sufficiently implied you can only escape a decaying timeline by jumping to another timeline, but let's not take chances.  Let's dot the i's to make sure our reader gets the message we're sending:

Quote
Transported to an alternate reality, a scientist fights the side effects of time travel -- the rogue timeline is decaying fast -- and must choose who returns with her: the man she loves or the mother she barely knew.

Too much?  No longer 2 + 2 but 4?  Have we given the answer instead of simply posing a strongly suggestive question?  Decide for yourself.  What I like about this version is how it explicitly says SHE returns.  It leads you to believe that's how it plays out.  Of course that's how you think it ends, because I just wrote it that way!  BUT... does it explicitly say that she returns, or does it say she has to make a choice about who returns with her.  What if she CAN"T DECIDE and instead sends them both back and SHE STAYS.  Yes, kooky and corny, but I'm demonstrating how your logline can pose tantalizing questions.

Because the job of a logline is to MAKE YOUR READER GO CRAZY THINKING ABOUT WHAT COMES NEXT.  Crazy = excited, annoyed, frustrated, joyful.  For a script reader or development exec the emotions would be:

Excited: Holy crap, wait til I tell my friends about this. This is a movie I want to see!

Annoyed: Why didn't I think of it first and beat this guy to a great idea!

Frustrated: I need the rest of the story pieces. Like NOW! Did the writer come up with a better story than the one I just extrapolated in my head?

Joyful: Wait til I tell my boss!  A rising tide floats all boats and I want my boat riding this one.

One more thing bothers me: the em-dashed phrase.  Such a phrase is generally okay at the end of your logline, where it can effect a tweak or twist to what's gone before.  But placed in the middle of a LL it can interrupt the flow.  Can we rearrange things to get rid of it or move it to the end?

Quote
Transported to an alternate reality, a scientist fights the side effects of time travel and must choose who returns with her, the man she loves or the mother she barely knew -- before the rogue timeline decays completely.

I like that.  We've got a kicker at the end to nicely button the LL and leave the reader buzzing with possibilities.

THE NEW WORLD: a parallel timeline
PROTAG: a scientist
ANTAG: ??
CONFLICT/PROBLEM: This other reality is decaying fast and the time-travel device can only carry two people back

So we still don't have a decent antagonistic force (person or thing) to really ignite this logline.  Sure, you can fight "the effects of time travel" but almost always you PERSONIFY your antagonistic force.  Think of character Chigurh in NO COUNTRY FOR OLD MEN -- he's a personification of life's darkest forces.

Obviously I've strayed significantly from your story, DZ.  But you can see how the machinery in my head cranks and turns as it searches for the best logline expression of a story.
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